

- #Watch ice age collision course online for free wowmovies how to#
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It gives frost all it’s burst and can take off huge chunks of someone’s life when they’re caught in a full shatter combo. It increases damage done to frozen targets, including when you have finger of frost. Stack a large amount of mastery can cause some catastrophic damage to players in a shatter combo, resulting in 40% to even 70% of their life being lost in a duration of a deep freeze. With the new gear available in season 10 mastery has become one of our more valued secondary stats. Mastery buffs the raw damage to targets who are frozen, it allows us to do big hits without worrying about crit’s RNG. Arcane is also targeted quite often, so you want to pump out as much possible damage until you’re noticed and need to start kiting, or die (You’ll mostly die! :P) Arcane won’t start doing a lot of damage until it reaches four arcane blast stacks, so you want to hit that point as quickly as possible. Haste is great for arcane because you want to get off as many casts in the shortest amount of time. Some recommend getting around 5% haste for an extra DoT tick on combustion, but most recommend going straight up crit for more pyros which will ultimately give you better burst and more damage overall. Likewise with fire, haste is mostly worthless, scorch is fast and casted on the move while the rest of your spells are instant cast. More casts doesn’t necessarily mean more damage. Frost is also based on having big burst which haste doesn’t increase. Haste is pretty much worthless as frost, it has enough CC and peels so it is able to get off casts frequently without much issue. While the big crits will be fun to see, they’re not as important – crit or not, if you spam casting at as arcane you’re going to do a lot of damage. More crit means more hot streaks, and more hot streaks will crit themselves, giving you larger ignites and bigger combustion ticks. Crit is absolute king for fire mages and is vital to get the proper burst.

The reason you want around 17% crit is because it ends up being around 50% crit, so when you’re trying to burst someone, you’re more likely to crit than end up with weak non crits that you would have with lower crit percentages. Intellect is our most important stat and gives us the greatest benefit, it gives us raw damage through spell power, a bit of crit, and a bigger mana pool (more pewpew juice).Ĭrit is important to frost mages and allows the mage to get a reliable burst damage off when shatter comboing. To elaborate, you want to get 4% hit and from 200-240 Spell Penetration before you worry about your other stats.

A hard CS is when you use it to interrupt a spell cast)įrost: 4% hit > 200-240 Spen > Intellect > Crit to 17-20% > Mastery > Crit > Hasteįire: 4% hit > 200-240 Spen > Intellect >Crit > Haste >MasteryĪrcane: 4% hit > 200-240 Spen > Intellect > Haste > Mastery > Crit Here is a list of acronyms that will be used often in this guide, thread, and all over the mage forums:ĬS – Counter Spell (Soft CS is when you only use your CS for a silence. If you have any questions or need clarification, post here and I’ll try my best to answer any questions you may have (or another mage might!)
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The guide will NOT go over how to play a mage, 1v1 strategies, or arena tactics. Hello and welcome to my PvP guide! This guide will outline the very basics in mages for pvp, outlining, gear, specs, stats and the like. I appreciate it if you give an argument instead of “omg this is so wrong”. If you are a more experienced mage and find information that is incorrect, controversial or just seems funny, feel free to send me an e-mail at or post here. ***Disclamer: I am not the best mage, nor do I claim to be.
